2010 18th Pacific Conference on Computer Graphics and Applications 2010
DOI: 10.1109/pacificgraphics.2010.19
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A Simplified Plane-Parallel Scattering Model and Its Application to Hair Rendering

Abstract: Fast computation of multiple light reflections and scattering among complex objects is very important in photorealistic rendering. This paper applies the plane-parallel scattering theory to the rendering of densely distributed objects such as hairs. We propose a simplified plane-parallel model that has very simple analytic solutions. This allows us to deal with multiple scattering phenomena in hair under ambient and area light illumination. The model was successfully applied to hair rendering, and experiments … Show more

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Cited by 9 publications
(7 citation statements)
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“…The shaded image will be filtered by the distribution function estimated in the following main process. Although illumination from an external source may be evaluated by simple attenuation, we adopted the simplified plane‐parallel (SPP) model [SSD*10] to capture multiple‐scattering features of the light distributed in the scene.…”
Section: Application To Screen‐space Scattering Simulationsmentioning
confidence: 99%
“…The shaded image will be filtered by the distribution function estimated in the following main process. Although illumination from an external source may be evaluated by simple attenuation, we adopted the simplified plane‐parallel (SPP) model [SSD*10] to capture multiple‐scattering features of the light distributed in the scene.…”
Section: Application To Screen‐space Scattering Simulationsmentioning
confidence: 99%
“…However, their technique requires fixing scattering parameters offline and ignores the eccentricity of the hair. An alternative way to compute multiple scattering effects is by using a plane-parallel model, as proposed by [Shinya et al 2010]. While this method is fast under simple lighting, it is still very expensive for rendering under area or environment lights.…”
Section: Related Workmentioning
confidence: 99%
“…This enables artists and designers to edit hair appearance at will, and receive realistic rendering feedbacks at interactive speed. Existing methods already support such capability under simple lighting, such as a few point or directional lights [Zinke et al 2008;Yuksel and Keyser 2008;Shinya et al 2010;Sadeghi et al 2010]. However, it remains a challenge to render and simultaneously edit hair appearance under complex lighting such as environment maps [Debevec and Malik 1997].…”
Section: Introductionmentioning
confidence: 99%
“…Recently, a simplified plane-parallel (SPP) scattering model was reported and applied to hair rendering [5]. In this paper, we present more detailed discussions on the SPP model and decribe its application to tree rendering.…”
Section: Introductionmentioning
confidence: 99%