2013
DOI: 10.2197/ipsjjip.21.349
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A Simplified Plane-parallel Scattering Model for Rendering Densely Distributed Objects such as Foliage

Abstract: Fast computation of multiple reflections and scattering among complex objects is very important in photorealistic rendering. This paper applies the plane-parallel scattering theory to the rendering of densely distributed objects such as trees. We propose a simplified plane-parallel scattering model that has very simple analytic solutions, allowing efficient evaluation of multiple scattering. A geometric compensation method is also introduced to cope with the infinite plane condition, required by the plane-para… Show more

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Cited by 3 publications
(2 citation statements)
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“…The rendering process was implemented on a GPU using the GLSL shading language. We adopted a shading algorithm based on the plane-parallel model [Shinya et al 2013] that takes account of multiple scattering among hair strands. [Yuksel and Keyser 2008].…”
Section: Resultsmentioning
confidence: 99%
“…The rendering process was implemented on a GPU using the GLSL shading language. We adopted a shading algorithm based on the plane-parallel model [Shinya et al 2013] that takes account of multiple scattering among hair strands. [Yuksel and Keyser 2008].…”
Section: Resultsmentioning
confidence: 99%
“…Shinya, et al [12], presented theories on shadowing technique on their paper, "Rendering Techniques for Transparent Objects", the concept of shadowing to calculate luminance for a particular area for emphasis in terms of rays of light that will be reflected from a light source which is important for creating a realistic picture of transparent objects for computer graphics. Source: Adapted from [12] Fig . 6 shows the formula to get the luminance of a certain set-up and to get its luminous intensity.…”
Section: Related Workmentioning
confidence: 99%