“…In contrast, a growing body of evidence converged in demonstrating that video game use is susceptible to improvement of specific cognitive processes (Anguera et al, 2013), which notably opens up promising avenues for developing game-based interventions in various populations, including elderly individuals, conditions marked by impaired self-control (e.g., neuropsychological, impulse control, or addictive disorders) (Thorens et al, 2016), and psychiatric disorders characterized by severe cognitive alterations (e.g., schizophrenia; Amado et al, 2016). To date, among the video game genres described above, demonstrated cognitive benefits were limited to studies conducted on FPSs.…”