2019 IEEE International Conference on Systems, Man and Cybernetics (SMC) 2019
DOI: 10.1109/smc.2019.8914294
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Deep learning control of artificial avatars in group coordination tasks

Abstract: In many joint-action scenarios, humans and robots have to coordinate their movements to accomplish a given shared task. Lifting an object together, sawing a wood log, transferring objects from a point to another are all examples where motor coordination between humans and machines is a crucial requirement. While the dyadic coordination between a human and a robot has been studied in previous investigations, the multi-agent scenario in which a robot has to be integrated into a human group still remains a less e… Show more

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Cited by 4 publications
(12 citation statements)
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“…Using the deep Q-network (DQN) learning algorithm ( Mnih et al, 2015 ), the cyberplayer in Lombardi et al (2019) was synthesised as an artificial agent able to train itself by observing a specific target player (TP) in order to extract his/her kinematic motor characteristics from the data.…”
Section: Previous Workmentioning
confidence: 99%
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“…Using the deep Q-network (DQN) learning algorithm ( Mnih et al, 2015 ), the cyberplayer in Lombardi et al (2019) was synthesised as an artificial agent able to train itself by observing a specific target player (TP) in order to extract his/her kinematic motor characteristics from the data.…”
Section: Previous Workmentioning
confidence: 99%
“…A crucial problem when introducing an artificial avatar, or robot, in the group playing the game [as for instance done in Zhai et al (2016) , Zhai et al (2017) ] is to design a control architecture to make the avatar observe the motion of the other group members and coordinate its motion with them in a natural “human-like” way ( Lombardi et al, 2019 ; Lombardi et al, 2021 ). In this paper we overcome some of the existing limitations on scalability and flexibility of previous proposed designs ( Lombardi et al, 2019 ) by developing an alternative strategy based on deep reinforcement learning. Specifically, our control framework allows the cyberplayer (CP) to perform the task with the others while, at the same time, exhibiting human-like kinematic features.…”
Section: Introductionmentioning
confidence: 99%
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