“…A crucial problem when introducing an artificial avatar, or robot, in the group playing the game [as for instance done in Zhai et al (2016) , Zhai et al (2017) ] is to design a control architecture to make the avatar observe the motion of the other group members and coordinate its motion with them in a natural “human-like” way ( Lombardi et al, 2019 ; Lombardi et al, 2021 ). In this paper we overcome some of the existing limitations on scalability and flexibility of previous proposed designs ( Lombardi et al, 2019 ) by developing an alternative strategy based on deep reinforcement learning. Specifically, our control framework allows the cyberplayer (CP) to perform the task with the others while, at the same time, exhibiting human-like kinematic features.…”