2020
DOI: 10.1016/j.chiabu.2020.104569
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A serious-game for child sexual abuse prevention: An evaluation of Orbit

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Cited by 20 publications
(19 citation statements)
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“…By analyzing the existing literature [38,27,49], the CSA education-specific functionality sub-scale was devised that inquires about the most important features of a CSA education app such as parents involvement in education, using scenarios that children can relate to, including education about grooming, etc. Studies show that parent's involvement in the CSA education programs is crucial [12].…”
Section: Findings and Discussionmentioning
confidence: 99%
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“…By analyzing the existing literature [38,27,49], the CSA education-specific functionality sub-scale was devised that inquires about the most important features of a CSA education app such as parents involvement in education, using scenarios that children can relate to, including education about grooming, etc. Studies show that parent's involvement in the CSA education programs is crucial [12].…”
Section: Findings and Discussionmentioning
confidence: 99%
“…The success of an app can be determined by the impact it has on its users. Continuous discoveries in the branches of computer science and mobile apps have assisted thousands of users in finding useful and sometimes life-saving information, including a large number of apps that are designed to provide different prevention education (e.g., sexual abuse prevention, drug abuse prevention) to users [37,38]. In apps regarding prevention education, the main goal is to increase awareness about crime or addiction and provide necessary information about the prevention of this problem.…”
Section: Perceived Impact Of App On Usersmentioning
confidence: 99%
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“…Although these approaches show promise for providing therapeutic support to ACE exposed young people (61,62), there are some concerns. Firstly, the experiences of virtual realities are dependent on the inclusion of real-world knowledge to support the ability to engage and feel connected with the virtual environment.…”
Section: How Effective Are Digital Intervention In Supporting Young People Exposed To Aces?mentioning
confidence: 99%
“…The growing popularity and accessibility of multiplayer games afford opportunities for social interaction that are reshaping the nature of multimodal communication (Stone, Mills, and Saggers 2019). In line with increased game play, scholarship has focused on game-based learning (Gee 2003), making links to educational imperatives, such as media and literacy learning (Beavis 2014;Dezuanni 2018;Gee 2003;Marsh 2003), and mathematics and scientific concepts (Lane and Sherry 2017), with ongoing research into the potentials of serious games (Jones et al 2020;Scholes et al 2014), and gaming for education (Dezuanni, Beavis, and O'Mara 2015;Livingstone and Sefton-Green 2016).…”
Section: Video Games and Learningmentioning
confidence: 99%