“…Based on some of best practices identified in the community [3], this paper presents the development and playtesting of a third-person adventure game, using a procedural content generation system using the Unity engine. With its debut in the early 1980s, in Richard Garriot's Akalabeth and River Raid [4], these techniques have evolved greatly, and can currently be seen in AAA games such as Left4Dead [5], Minecraft [6], Skyrim [7], Borderlands [8], Payday 2 [9], No Man's Sky [10], Don't Starve [11], and in several infinite runners, popular on tablets and cell phones.…”