2022
DOI: 10.1007/978-3-031-23236-7_8
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A Rule Based Procedural Content Generation System

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Cited by 1 publication
(2 citation statements)
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“…Based on some of best practices identified in the community [3], this paper presents the development and playtesting of a third-person adventure game, using a procedural content generation system using the Unity engine. With its debut in the early 1980s, in Richard Garriot's Akalabeth and River Raid [4], these techniques have evolved greatly, and can currently be seen in AAA games such as Left4Dead [5], Minecraft [6], Skyrim [7], Borderlands [8], Payday 2 [9], No Man's Sky [10], Don't Starve [11], and in several infinite runners, popular on tablets and cell phones.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Based on some of best practices identified in the community [3], this paper presents the development and playtesting of a third-person adventure game, using a procedural content generation system using the Unity engine. With its debut in the early 1980s, in Richard Garriot's Akalabeth and River Raid [4], these techniques have evolved greatly, and can currently be seen in AAA games such as Left4Dead [5], Minecraft [6], Skyrim [7], Borderlands [8], Payday 2 [9], No Man's Sky [10], Don't Starve [11], and in several infinite runners, popular on tablets and cell phones.…”
Section: Introductionmentioning
confidence: 99%
“…• Explore existing technical solutions and identify their main features, capabilities, and limitations. • Implement and test the algorithm presented in [3] in 3D open-world real game.…”
Section: Introductionmentioning
confidence: 99%