2015 International Conference on Computing Communication Control and Automation 2015
DOI: 10.1109/iccubea.2015.158
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A Review on Hand Gesture Recognition System

Abstract: From the ancient age, gesture was the first mode of communication, after the evolution of human civilization they developed the verbal communication, but still non-verbal communication is equally significant. Such non-verbal communication is not only used for physically challenged person but also it can be efficiently used for various applications such as 3D gaming, aviation, surveying, etc. This is the best method to interact with computer without any peripheral devices. Many Researchers are still developing … Show more

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Cited by 54 publications
(23 citation statements)
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“…In general, hand gestures fall into two categories: 1) static; and 2) dynamic. A static hand gesture refers to a still and stable shape of the hand, while a dynamic hand gesture is movements of the hand to express a specific interaction [3]. Although dynamic hand gestures are more practical for realtime application, they require more computational complexity in processing input signals and in building recognition algorithms [4,5].…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…In general, hand gestures fall into two categories: 1) static; and 2) dynamic. A static hand gesture refers to a still and stable shape of the hand, while a dynamic hand gesture is movements of the hand to express a specific interaction [3]. Although dynamic hand gestures are more practical for realtime application, they require more computational complexity in processing input signals and in building recognition algorithms [4,5].…”
Section: Introductionmentioning
confidence: 99%
“…Three technologies can be used to assist in the acquisition of hand gestures: 1) gloved-based; 2) vision-based; and 3) depth-based [3,7]. Gloved-based technology or data glove uses wearable sensors that typically mounted on fingers and wrist to capture the position and movement of the hand.…”
Section: Introductionmentioning
confidence: 99%
“…Finally, to compute a blob defined by labeled connected regions, morphological operations [4], [46], such as dilation, filling, etc. are applied to the extracted foreground F , in order to exploit the existing information on the neighboring pixels, in the frame: (F (x, y)).…”
Section: B Foreground Detectionmentioning
confidence: 99%
“…In recent years, many innovative Human-Computer-Interaction (HIC) controllers have emerged into a process of creation the new gameplay experiences in video games [6,13,15]. Each of the 7 th generation of game consoles -Xbox 360, PlayStation 3 and Wii has introduced their visions of the interaction with games.…”
Section: Introductionmentioning
confidence: 99%