“…We focused on low-cost devices for creating and mediating VR, especially on headsets, which should provide an immersive virtual reality experience and which are, at the same time, relatively cheap and affordable. These headsets, and VR in general, are currently used for many different purposes and in various applications, including archaeology (Chmelík and Jurda, 2017;Liarokapis et al, 2017), architecture (Portman et al, 2015), medicine (Li et al, 2017), engineering and design (Coburn et al, 2017), education (Kovalčík et al, 2012;Juřík et al, 2016;Moskal and Choate, 2017), the game industry (Shepherd and Bleasdale-Shepherd, 2009;Chądzyńska and Gotlib, 2015), etc. The use of VR has also increased in geosciences, for example in spatial and urban planning (Herbert and Chen, 2015;Portman et al, 2015), crisis management (Kubíček et al, 2011;Bandrova et al, 2012;Herman et al, 2017), noise mapping (Herman and Řezník, 2015), teaching geography (Stojšić et al, 2016;Carbonell and Saorín, 2017), cartography (Juřík et al, 2017;Kubíček et al, 2017) and geoinformatics (Řezník, 2013;Li et al, 2015).…”