2018
DOI: 10.14419/ijet.v7i3.15.17399
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A Review of Kinect Computing Research in Education and Rehabilitation

Abstract: Recently Kinect technology device and its benefit in treatment approach are rapidly growing domain of interestingness for researchers and educators. For years, the games and applications, except their entertaining aspect, have discovered an educational and rehabilitation character. In recent years, gesture-based devices have evolved and attracted the attention of researchers, and thus to Microsoft Kinect Xbox. Already, many institutions worldwide use the Kinect to the learning or rehabilitation process. This p… Show more

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Cited by 10 publications
(7 citation statements)
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References 16 publications
(10 reference statements)
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“…The Microsoft Kinect sensor [32] which can be used to detect gestures, body movements, voice commands and for facial recognition, has been increasingly used in the last decade to develop games with hand gesture and body movement interfaces. It seems to be a promising, motivating and helpful tool for learning [33]. Moreover, Kinect has extensively been used in several studies focusing on children with ADHD [34,35], motor impairments [36], intellectual disabilities [37], reading and writing difficulties [38], autism [39][40][41], and children receiving physical rehabilitation [42], and encouraging results have been shown.…”
Section: Related Work and Games For Children With Learning Difficultiesmentioning
confidence: 99%
“…The Microsoft Kinect sensor [32] which can be used to detect gestures, body movements, voice commands and for facial recognition, has been increasingly used in the last decade to develop games with hand gesture and body movement interfaces. It seems to be a promising, motivating and helpful tool for learning [33]. Moreover, Kinect has extensively been used in several studies focusing on children with ADHD [34,35], motor impairments [36], intellectual disabilities [37], reading and writing difficulties [38], autism [39][40][41], and children receiving physical rehabilitation [42], and encouraging results have been shown.…”
Section: Related Work and Games For Children With Learning Difficultiesmentioning
confidence: 99%
“…In another review, Marina Ismail et al [18] provided a comprehensive review of existing studies on the use of Kinect device in education and rehabilitation. A total of 16 studies were collected, analyzed and organized in a detailed order [18].…”
Section: Introductionmentioning
confidence: 99%
“…In another review, Marina Ismail et al [18] provided a comprehensive review of existing studies on the use of Kinect device in education and rehabilitation. A total of 16 studies were collected, analyzed and organized in a detailed order [18]. It concluded that Kinect-based systems are beneficial in providing e-learning environment and interactive experiments [18].…”
Section: Introductionmentioning
confidence: 99%
“…In this sense, gamification can be used as a didactic strategy for educational motivation, keeping the student's attention on achieving short-term goals and passing learning milestones in a fun way [20,21]. These areas are the transversal axis in this work, and they have been promoted through the gestural interaction and specific didactic strategies [22].On the other hand, the dialogue between special educational needs professionals with technological designers, evidence the growing interest in Natural Interaction (NI), and its uses in education and health [23,24,25]. This works presents a common vision between technological applications designers and users (teachers, students, etc.)…”
mentioning
confidence: 99%
“…On the other hand, the dialogue between special educational needs professionals with technological designers, evidence the growing interest in Natural Interaction (NI), and its uses in education and health [23,24,25]. This works presents a common vision between technological applications designers and users (teachers, students, etc.)…”
mentioning
confidence: 99%