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2013 IEEE Symposium on Foundations of Computational Intelligence (FOCI) 2013
DOI: 10.1109/foci.2013.6602463
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A review of computational intelligence in RTS games

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Cited by 33 publications
(20 citation statements)
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“…Probably these aspects make these type of games less researched than their turn-based games counterparts [12], despite the great number of know open challenges such as: adversarial real-time planning, decision making under uncertainty of partially observable domains, learning from experience or observation, opponent modeling, spatial and temporal reasoning, navigation, resource management and collaboration [13], [14].…”
Section: B Artificial Intelligence In Rts Gamesmentioning
confidence: 99%
“…Probably these aspects make these type of games less researched than their turn-based games counterparts [12], despite the great number of know open challenges such as: adversarial real-time planning, decision making under uncertainty of partially observable domains, learning from experience or observation, opponent modeling, spatial and temporal reasoning, navigation, resource management and collaboration [13], [14].…”
Section: B Artificial Intelligence In Rts Gamesmentioning
confidence: 99%
“…In [8], we provide a web link where the reader can play a number of maps (with 5 planets), of diverse difficulty, that were generated by our proposed PCG method (and by considering all the fitness functions defined here). We have performed a preliminary study on the system's capabilities to generate maps of diverse difficulty: the web platform has collected the participation of 58 unique users and an average number of votes per map of 55, because not all participants played and evaluated each of the 21 maps (see Table 1).…”
Section: Discussionmentioning
confidence: 99%
“…is a game implemented by the authors of this paper [8], that has been inspired by the n-body problem, which includes some additional features that transforms an interactive simulation into a playable environment. In the following paragraphs we discuss some articular features of our game:…”
Section: The Game: Gravityvolve!mentioning
confidence: 99%
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“…RTS games have been used many times as a tool to measure the efficiency and performance of artificial intelligence techniques [7]. This kind of games offer several fundamental AI research problems, such as adversarial real-time planning, opponent modelling, spatial and temporal reasoning, decision making under uncertainty and resource management.…”
Section: Introductionmentioning
confidence: 99%