Irish Signals and Systems Conference 2004 2004
DOI: 10.1049/cp:20040522
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A realistic distributed interactive application testbed for static and dynamic entity state data acquisition

Abstract: Scalability is an important issue for Distributed Interactive Application (DIA) designers. In order to achieve this, it is important to minimise the network traffic required to maintain the DIA. A commonly used technique to reduce network traffic is through short-term entity dynamics extrapolation. However, this technique makes no use of a priori information regarding entity dynamics. We have been developing methods to employ this information through a number of techniques, primarily statistical in nature, whi… Show more

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Cited by 5 publications
(6 citation statements)
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“…Data was recorded from a number of users for two distinct environments as described in (Delaney et al 2003b;Marshall et al 2004a;Marshall et al 2004b). Each user navigated from a fixed start location to a fixed end location and the trajectories they traced out were sampled using both dead reckoning and the HSM.…”
Section: Simulations and Resultsmentioning
confidence: 99%
“…Data was recorded from a number of users for two distinct environments as described in (Delaney et al 2003b;Marshall et al 2004a;Marshall et al 2004b). Each user navigated from a fixed start location to a fixed end location and the trajectories they traced out were sampled using both dead reckoning and the HSM.…”
Section: Simulations and Resultsmentioning
confidence: 99%
“…To investigate this approach, four separate test courses were developed in the Torque game engine [9]. Several different tracks are considered in order to illustrate the effectiveness of the proposed method.…”
Section: Experimentationmentioning
confidence: 99%
“…A mathematical derivation of the relationship between path curvature and absolute consistency is determined, thus improving our understanding of the issue in question. Experimental live trials across the Internet are conducted using an industry standard games engine called Torque [4]. The obtained results clearly illustrate the effects of curvature on the various error threshold metrics used with the dead reckoning entity update mechanism.…”
Section: Introductionmentioning
confidence: 97%