Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques - SIGGRAPH '95 1995
DOI: 10.1145/218380.218463
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A realistic camera model for computer graphics

Abstract: Most recent rendering research has concentrated on two subproblems: modeling the reflection of light from materials, and calculating the direct and indirect illumination from light sources and other surfaces. Another key component of a rendering system is the camera model. Unfortunately, current camera models are not geometrically or radiometrically correct and thus are not sufficient for synthesizing images from physically-based rendering programs.In this paper we describe a physically-based camera model for … Show more

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Cited by 155 publications
(99 citation statements)
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References 12 publications
(14 reference statements)
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“…The principal planes are usually determined by tracing rays through the lens system, although they can also be calculated analytically using lens thickness formulas [10]. Once we know the location of the principal planes and focal lengths, we can determine image formation through the lens.…”
Section: Thick Lens Approximationmentioning
confidence: 99%
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“…The principal planes are usually determined by tracing rays through the lens system, although they can also be calculated analytically using lens thickness formulas [10]. Once we know the location of the principal planes and focal lengths, we can determine image formation through the lens.…”
Section: Thick Lens Approximationmentioning
confidence: 99%
“…Kolb et al [10] argued that the previous idealized models cannot accurately simulate the behavior of particular physical optical systems. They developed a stops aperture stop lenses optical axis exit pupil film plane rendering technique based on a physically-based camera model that simulated a system of lenses (Figure 4).…”
Section: Full Lens Systemsmentioning
confidence: 99%
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“…This method is compatible with stratified sampling techniques and converges to the analytic model of a scene. Kolb et al [10] used a stratified strategy based on a mapping of concentric squares to concentric circles.…”
Section: Distributed Ray Tracingmentioning
confidence: 99%