2003
DOI: 10.1007/3-540-44842-x_27
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Camera Models and Optical Systems Used in Computer Graphics: Part II, Image-Based Techniques

Abstract: Abstract. Images rendered with traditional computer graphics techniques, such as scanline rendering and ray tracing, appear focused at all depths. However, there are advantages to having blur, such as adding realism to a scene or drawing attention to a particular place in a scene. In this paper we describe the optics underlying camera models that have been used in computer graphics, and present object space techniques for rendering with those models. In our companion paper [3], we survey image space techniques… Show more

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Cited by 22 publications
(20 citation statements)
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“…Rendering techniques that use these models trade off complexity and efficiency for accuracy and realism. In our companion paper [3], published later in these same proceedings, we survey several image space techniques to simulate these models, and address topics including linear filtering, ray distribution buffers, light fields, and simulation techniques for interactive applications.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Rendering techniques that use these models trade off complexity and efficiency for accuracy and realism. In our companion paper [3], published later in these same proceedings, we survey several image space techniques to simulate these models, and address topics including linear filtering, ray distribution buffers, light fields, and simulation techniques for interactive applications.…”
Section: Discussionmentioning
confidence: 99%
“…They range from object-based modifications to ray tracing and scanline rendering to image-based techniques that convolve and otherwise distort an image after it has been rendered. We discuss object based techniques in this paper, and image based techniques in our companion paper [3], published later in these proceedings. Currently, these techniques offer varying realism and speed in rendering images with camera models.…”
Section: Introductionmentioning
confidence: 99%
“…While we admit that various improvements over this naive approach may increase the quality of the output [Potmesil and Chakravarty 1981;Kraus and Strengert 2007;Barsky et al 2003;Zhou et al 2007;Kolb et al 1995], image based algorithms always lack visibility information and are therefore necessarily biased. These methods produce approximations which are acceptable when real-time images are required, while ours produces an unbiased result.…”
Section: Comparison With Image-based Methodsmentioning
confidence: 97%
“…A number of approaches, in particular in real-time rendering, start from a pinhole image together with a depth map and post-process it using various forms of spatially-varying blur, e.g. [Potmesil and Chakravarty 1981;Kraus and Strengert 2007;Barsky et al 2003;Zhou et al 2007;Kolb et al 1995]. In this paper, we focus on high-quality offline image synthesis that resolves visibility based on a full thin-lens model, not an input pinhole image.…”
Section: Related Workmentioning
confidence: 99%
“…For each pixel, a number of rays are chosen to sample the aperture. Accumulation buffer methods [6] provide essentially the same results of distributed ray tracing, but render entire images per aperture sample, in order to utilize graphics hardware Both distributed ray tracing and accumulation buffer methods are quite expensive, so a variety of faster post-process methods have been created [12,15,2]. Post-process methods use image filters to blur images originally rendered with everything in perfect focus.…”
mentioning
confidence: 99%