1996
DOI: 10.1109/2945.537308
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A real-time photo-realistic visual flythrough

Abstract: In this paper we present a comprehensive ythrough system which generates photo-realistic images in true real-time. The high performance is due to an innovative rendering algorithm based on a discrete ray casting approach, accelerated by ray coherence and multiresolution traversal. The terrain as well as the 3D objects are represented by a textured mapped voxel-based model. The system is based on a pure software algorithm and is thus portable. It was rst implemented on a workstation and then ported to a general… Show more

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Cited by 57 publications
(47 citation statements)
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“…In addition, ray casting of pre-antialised 3D volume terrain and subvoxel sampling in true 3D space performed by our terrain rendering algorithm produce a higher image quality, compared with that reached by other voxel-based terrain rendering methods [7,8].…”
Section: Overview Of the Systemmentioning
confidence: 99%
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“…In addition, ray casting of pre-antialised 3D volume terrain and subvoxel sampling in true 3D space performed by our terrain rendering algorithm produce a higher image quality, compared with that reached by other voxel-based terrain rendering methods [7,8].…”
Section: Overview Of the Systemmentioning
confidence: 99%
“…Normally, it is recommended for a reasonable image quality that l be no more than the distance between two adjacent voxels of the volume. In particular, when a terrain dataset is rendered by the ray casting algorithm, there is no explicit intersection calculation, but a sequential search along each ray for the hit position of the ray and the terrain surface [8]. Evidently, both the rendering rate and the image quality of terrain are related to the accuracy of the hit information, which is directly affected by the sampling intervals along each ray.…”
Section: Voxel-based 3d Terrain Modelingmentioning
confidence: 99%
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