1997
DOI: 10.1002/(sici)1099-1778(199703)8:2<97::aid-vis164>3.3.co;2-1
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A Terrain Rendering Method Using Vertical Ray Coherence

Abstract: Ray casting may be applied to the terrain rendering from DTMs (digital terrain models). In this paper we propose a ray casting method which exploits exact vertical ray coherence. This method not only achieves a good performance, but also allows any set of viewing parameters. To analyse the vertical ray coherence property, we define the following terms: a ray plane which is perpendicular to the sea-level plane and passes through the COP (centre of projection), and the corresponding ray line which is the line of… Show more

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Cited by 1 publication
(1 citation statement)
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“…To achieve interactive frame rates, techniques based on determining visible and occluded terrain regions 6,7 , exploiting smart data structures or vertical ray coherence for ray casting 5,23 , and incorporating level-of-detail (LOD) representations 35,36 have been proposed to speed up rendering. To reduce visual discontinuities due to LOD switching, continuous LOD techniques have been developed by several researchers 12,13,25 .…”
Section: Renderingmentioning
confidence: 99%
“…To achieve interactive frame rates, techniques based on determining visible and occluded terrain regions 6,7 , exploiting smart data structures or vertical ray coherence for ray casting 5,23 , and incorporating level-of-detail (LOD) representations 35,36 have been proposed to speed up rendering. To reduce visual discontinuities due to LOD switching, continuous LOD techniques have been developed by several researchers 12,13,25 .…”
Section: Renderingmentioning
confidence: 99%