2021
DOI: 10.1080/17482798.2020.1863239
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A randomized controlled trial of an educational app to improve preschoolers’ emergent literacy skills

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Cited by 15 publications
(12 citation statements)
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“…A digital home literacy environment, i.e., shared and independent literacy activities using a digital device is a large part of children's everyday life (Segers and Kleemans, 2020). Preschoolers across different social-economic backgrounds benefit from educational app use (Arnold et al, 2021;Rowe et al, 2021) and spend, on average, at least 40 min daily on mobile devices (Rideout and Robb, 2020). From content access to co-engaging in digital use (see Papadakis et al, 2021 for a review), caregivers shape children's interactions with technology and differentially influence learning from educational media.…”
Section: Digital Games As Social Partnersmentioning
confidence: 99%
“…A digital home literacy environment, i.e., shared and independent literacy activities using a digital device is a large part of children's everyday life (Segers and Kleemans, 2020). Preschoolers across different social-economic backgrounds benefit from educational app use (Arnold et al, 2021;Rowe et al, 2021) and spend, on average, at least 40 min daily on mobile devices (Rideout and Robb, 2020). From content access to co-engaging in digital use (see Papadakis et al, 2021 for a review), caregivers shape children's interactions with technology and differentially influence learning from educational media.…”
Section: Digital Games As Social Partnersmentioning
confidence: 99%
“…Students' attitudes towards mobile learning were explored in 14 studies (6.3%). Arnold et al (2021), examined the attitudes of preschool children towards the mobile learning application to improve their literacy skills. Changa, Wua, Laia, and Sungb (2015) developed a mobile spatial geometry learning system application to facilitate geometry learning, and evaluated students' attitudes towards the application.…”
Section: Main Study Objectivesmentioning
confidence: 99%
“…Noorhidawati et al (2015) found that children learn through their experience when interacting with the educational apps in their learning incidents related to knowledge (cognitive); actions/motor skills (psychomotor); and attitudes, feelings, and emotions (affective). Research have also provided empirical support for the use of educational apps in addressing early achievement gaps (e.g., Griffith et al, 2019) and supporting early learning (e.g., Arnold et al, 2021;Dore et al, 2019;Griffith et al, 2020). Kolak et al (2021) reviewed eight tools that have been developed in recent studies to assess the educational potential and design of apps for children (Callaghan & Reich, 2018;Department for Education, 2019;Hirsh-Pasek et al, 2015;Lee & Kim, 2015;Lee & Sloan Cherner, 2015;Papadakis et al, 2018;Papadakis & Kalogiannakis, 2017;Shoukry et al, 2015).…”
Section: Introductionmentioning
confidence: 99%