1986
DOI: 10.1080/00933104.1986.10505525
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A Quantitative Review of Research on Instructional Simulation Gaming: A Twenty-Year Perspective

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Cited by 38 publications
(11 citation statements)
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“…For example, for declarative knowledge gain, an overall effect size of 0.34 was found in the present work, while previous works have found quite similar overall effect sizes of 0.35 for cognitive learning outcomes (Clark et al, 2015), of 0.27 for knowledge learning (Wouters et al, 2013) and of 0.28 for declarative knowledge gain (Sitzmann & Ely, 2011). For knowledge retention, an overall effect size of 0.31 was found in the present work, while previous works have found quite similar overall effect sizes of 0.36 (VanSickle, 1986Wouters et al, 2013. Sitzmann and Ely (2011) found a slightly lower effect size of 0.22 for this same outcome, a result which could possibly be explained by the fact that Sitzmann and Ely's study focused exclusively on adult trainees and, thus, on a very circumscribed educational context.…”
Section: Learning Outcomessupporting
confidence: 81%
“…For example, for declarative knowledge gain, an overall effect size of 0.34 was found in the present work, while previous works have found quite similar overall effect sizes of 0.35 for cognitive learning outcomes (Clark et al, 2015), of 0.27 for knowledge learning (Wouters et al, 2013) and of 0.28 for declarative knowledge gain (Sitzmann & Ely, 2011). For knowledge retention, an overall effect size of 0.31 was found in the present work, while previous works have found quite similar overall effect sizes of 0.36 (VanSickle, 1986Wouters et al, 2013. Sitzmann and Ely (2011) found a slightly lower effect size of 0.22 for this same outcome, a result which could possibly be explained by the fact that Sitzmann and Ely's study focused exclusively on adult trainees and, thus, on a very circumscribed educational context.…”
Section: Learning Outcomessupporting
confidence: 81%
“…Although 32% of the studies found differences favoring simulations, most of these studies focused on mathematics and the language arts. Only a few studies showed differences favoring simulations with social science content (see also Van Sickel, 1986). Reaffirming the earlier reviews, these authors show that simulations improve retention of and enhance student interest in the material.…”
Section: Learning Through Simulation Role-playsupporting
confidence: 60%
“…Lee (1999) focused on the comparison of pure and hybrid simulations finding that hybrid simulations had a significant advantage over pure simulations in learning outcomes. VanSickle (1986) found that there was a slight advantage in gaming simulations to produce positive attitudes toward the subject matter being studied compared to other teaching methods. Additionally, the analysis revealed that using gaming simulations for learning resulted in higher cognitive gains when compared to other teaching methods, but not to traditional, lecture methods.…”
Section: Introductionmentioning
confidence: 95%