Proceedings of 1993 IEEE Parallel Rendering Symposium
DOI: 10.1109/prs.1993.586088
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A pyramid-based approach to interactive terrain visualization

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Cited by 4 publications
(8 citation statements)
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“…Several implementations of orthographic and perspective terrain rendering have been previously reported [2,3,4,7,9,10,11]. Similar to polygon rendering and volume rendering [8], terrain rendering can be solved by ray tracing (ray casting) [3,11], feed forward [2,7], or 1-D shearing [4,9,10].…”
Section: Previous Workmentioning
confidence: 99%
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“…Several implementations of orthographic and perspective terrain rendering have been previously reported [2,3,4,7,9,10,11]. Similar to polygon rendering and volume rendering [8], terrain rendering can be solved by ray tracing (ray casting) [3,11], feed forward [2,7], or 1-D shearing [4,9,10].…”
Section: Previous Workmentioning
confidence: 99%
“…Similar to polygon rendering and volume rendering [8], terrain rendering can be solved by ray tracing (ray casting) [3,11], feed forward [2,7], or 1-D shearing [4,9,10]. Stanfill [11] implemented a ray-casting algorithm to generate perspective views.…”
Section: Previous Workmentioning
confidence: 99%
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