2017
DOI: 10.3233/jad-160518
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A Preliminary Study on the Feasibility of Using a Virtual Reality Cognitive Training Application for Remote Detection of Mild Cognitive Impairment

Abstract: The VR application exhibited very high accuracy in detecting MCI while all participants were able to operate the tablet and application on their own. Diagnostic accuracy was improved compared to a previous study using data from only one administration of the exercise. The results of the present study suggest that remote MCI detection through VR applications can be feasible.

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Cited by 74 publications
(67 citation statements)
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“…Evidence is accumulating showing that video-games and VR-applications can successfully be employed for early detection and monitoring of physical and cognitive impairment (e.g., Tarnanas et al, 2013; Aalbers et al, 2016; Negut et al, 2016; Zygouris et al, 2017), but also to train physical and cognitive abilities in people with AD, MCI, and related disorders. In the field of training, most of the research work so far has been conducted employing commercial video-games and cognitive games (such as Wii Fit and Wii Sport, Lumosity) designed for an entertaining purpose, and with a ‘typical’ healthy user in mind.…”
Section: Introductionmentioning
confidence: 99%
“…Evidence is accumulating showing that video-games and VR-applications can successfully be employed for early detection and monitoring of physical and cognitive impairment (e.g., Tarnanas et al, 2013; Aalbers et al, 2016; Negut et al, 2016; Zygouris et al, 2017), but also to train physical and cognitive abilities in people with AD, MCI, and related disorders. In the field of training, most of the research work so far has been conducted employing commercial video-games and cognitive games (such as Wii Fit and Wii Sport, Lumosity) designed for an entertaining purpose, and with a ‘typical’ healthy user in mind.…”
Section: Introductionmentioning
confidence: 99%
“…Therefore, authors of the study agreed, that 3D animations may be a useful tool in the education of patients. VR is also suggested to be effective as a diagnostic application in detecting mild cognitive impairment [9]. Moreover, VR is concerned to be a useful additional tool in rehabilitation after ischemic stroke and cerebral palsy [10,11].…”
Section: Discussionmentioning
confidence: 99%
“…Un primer grupo de artículos se centró específicamente en la potencialidad de la realidad virtual para la evaluación y rehabilitación de habilidades cognitivas en individuos con EA (Burdea et al, 2015;Manera et al, 2016;Valladares-Rodriguez et al, 2017;Vallejo et al, 2017;Zygouris et al, 2017). En esta área, Zygouris et al (Zygouris et al, 2017) desarrollaron un supermercado basado en realidad virtual destinado a entrenar en casa diferentes habilidades cognitivas (es decir, atención, memoria, navegación espacial) con un enfoque específico en el funcionamiento ejecutivo. Esta aplicación de realidad virtual (visualizado en la tableta) incluía varias situaciones de la vida diaria, es decir, la gestión de la lista de compras, la selección de productos y el pago.…”
Section: Tecnología De Rvunclassified
“…y vascular, respectivamente. Finalmente, cuatro estudios analizaron la viabilidad de la tecnología RV en una muestra de individuos con deterioro cognitivo leve (Arlati et al, 2017;Manera et al, 2016;Valladares-Rodriguez et al, 2017;Zygouris et al, 2017).…”
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