2017
DOI: 10.3389/fpsyg.2017.01243
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Recommendations for the Use of Serious Games in Neurodegenerative Disorders: 2016 Delphi Panel

Abstract: The use of Serious Games (SG) in the health domain is expanding. In the field of neurodegenerative disorders (ND) such as Alzheimer’s disease, SG are currently employed both to support and improve the assessment of different functional and cognitive abilities, and to provide alternative solutions for patients’ treatment, stimulation, and rehabilitation. As the field is quite young, recommendations on the use of SG in people with ND are still rare. In 2014 we proposed some initial recommendations (Robert et al.… Show more

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Cited by 71 publications
(54 citation statements)
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“…The cognitive decline found in older adults with AD or MCI questions the usability of the VG designed for “healthy players” ( Ben-Sadoun et al, 2015 ). For this reason, there is a recent interest among professionals to design specific VG (called Serious Games [SG]) adapted to these populations ( Robert et al, 2014 ; Manera et al, 2017 ), in order to slow down the cognitive decline associated with normal and pathological aging ( Mader et al, 2012 ; Anguera et al, 2013 ; Kim et al, 2016 ).…”
Section: Introductionmentioning
confidence: 99%
“…The cognitive decline found in older adults with AD or MCI questions the usability of the VG designed for “healthy players” ( Ben-Sadoun et al, 2015 ). For this reason, there is a recent interest among professionals to design specific VG (called Serious Games [SG]) adapted to these populations ( Robert et al, 2014 ; Manera et al, 2017 ), in order to slow down the cognitive decline associated with normal and pathological aging ( Mader et al, 2012 ; Anguera et al, 2013 ; Kim et al, 2016 ).…”
Section: Introductionmentioning
confidence: 99%
“…The possibility to exploit the motor resonance to stimulate cognitive function in the frame of rehabilitation of neurodegenerative pathologies appears fascinating because it could represent a therapeutic solution that does not exist yet. Specific drugs have still not been approved for the MCI phase and pharmacotherapy effects are extremely limited in AD (Petersen et al, ; Raina et al, ); cognitive stimulation and serious game trainings have positive but limited effects (Hill et al, ; Manera et al, ; Woods, Aguirre, Spector, & Orrell, ) probably because of training performed in artificial environment and developing specific skills not transferable to daily normal life activities. No substantial pharmacological therapy is available for ALS/FTD.…”
Section: Conclusion and Perspectives: Future Directions For Clinical mentioning
confidence: 99%
“…Furthermore, as mentioned previously, some individuals experience motion sickness from virtual environments, and the discomfort may limit or prevent their use of therapeutic VR [ 51 ]; though the aforementioned studies note that participants largely tolerated and enjoyed VR systems, sample sizes were relatively small; larger studies with more rigorously explained inclusion and exclusion criteria are necessary for further analysis of the prevalence of tolerability issues. Furthermore, serious games in general are considered to be most adapted to those with more mild NCDs, rather than those with AD and major NCDs; those with major NCDs also require the assistance of a caregiver more so than those with mild NCDs [ 95 ].…”
Section: Applications Of Virtual Reality In Cognitive Disorder Tesmentioning
confidence: 99%