2020
DOI: 10.1177/2042753020926948
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A practitioner framework for blended learning classroom inquiry-based virtual reality lessons

Abstract: This article presents the Blended Learning Virtual Reality Inquiry Framework, an original framework for creating virtual reality inquiry-based lessons for the modern technology-driven classroom. The framework shared in this article invokes research on blended learning , experiential learning, and inquiry-based learning to structure a virtual reality-specific lesson model. The authors present the theory and research behind each aspect of the framework before explaining how the framework is used. The article con… Show more

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Cited by 14 publications
(6 citation statements)
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“…However, while an increasing corpus of studies has reported on the use of VR simulations in order to engage students with inquiry-based learning (Barab et al, 2000;Hansen et al, 2004;Kim, 2006;Shin, 2002;Wu et al, 2019), what still remains unclear is 'how' VR simulations, and especially immersive VR simulations, should be integrated in the inquiry-based learning process and what are the effects of students' learning experiences-encompassing immersive VR simulations-on their understanding of physical phenomena and concepts. This can be attributed to the fact that immersive VR is a new technology to the classroom and thus, in inquiry-based learning as well (Fegely et al, 2020).…”
Section: Technology-enhanced Inquiry-based Learningmentioning
confidence: 99%
“…However, while an increasing corpus of studies has reported on the use of VR simulations in order to engage students with inquiry-based learning (Barab et al, 2000;Hansen et al, 2004;Kim, 2006;Shin, 2002;Wu et al, 2019), what still remains unclear is 'how' VR simulations, and especially immersive VR simulations, should be integrated in the inquiry-based learning process and what are the effects of students' learning experiences-encompassing immersive VR simulations-on their understanding of physical phenomena and concepts. This can be attributed to the fact that immersive VR is a new technology to the classroom and thus, in inquiry-based learning as well (Fegely et al, 2020).…”
Section: Technology-enhanced Inquiry-based Learningmentioning
confidence: 99%
“…Kashefi et al (2012) also emphasized that blended learning contributes to students' communication and teamwork skills. As technology advances, classroom and classroom management approaches change, leading to a shift in the role of teachers (Fegely et al, 2020). Teachers are moving away from being mere intermediaries between knowledge and students.…”
Section: Conclusion Discussion and Suggestionsmentioning
confidence: 99%
“…Siendo significativo que la investigación sobre el aprendizaje combinado, el aprendizaje experiencial y el aprendizaje basado en la investigación, son pertinentes para estructurar un modelo de lección específico de realidad virtual (Fegely et al 2020).…”
Section: Discussionunclassified