“…For example, Bayeux (Zhuang et al, 2001) uses Tapestry , CAN Multicast (Ratnasamy et al, 2001b) uses CAN (Ratnasamy et al, 2001a), and both Borg (Zhang and Hu, 2003) and Scribe (Castro et al, 2002) use Pastry (Rowstron and Druschel, 2001a). Currently, some related work directly disseminates gaming events with a general-purpose ALM system, e.g., Lu et al (2004), Hampel et al (2006), Dickey et al (2004) and Iimura et al (2004), which use Scribe. However, others like Yamamoto et al (2005), Rooney et al (2005), Chen and Kalogeraki (2005) and Léty et al (2004) have proposed their own group member management and multicast tree construction algorithms, which aim at providing better robustness, scalability and load-balancing capabilities.…”