2014
DOI: 10.1007/s11042-014-2389-0
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Distributing game instances in a hybrid client-server/P2P system to support MMORPG playability

Abstract: MMORPG (Massively Multiplayer Online Role Playing Games) is the most popular genre among network gamers, and now attract millions of users, who play simultaneously in an evolving virtual world. This huge number of concurrent players requires the availability of high performance computation servers. Additionally, gaming aware distribution mechanisms are needed to distribute game instances among servers to avoid load imbalances that affect performance negatively. In this work, we tackle the problem of game distr… Show more

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Cited by 7 publications
(7 citation statements)
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“…Another study proposes to improve the dedicated infrastructure approach by utilizing a dedicated cluster of servers which enables their MMORPG services to overcome scalability issues [18]. The authors identify scalability and availability limitations as the main problems of the dedicated infrastructure approach.…”
Section: Dedicated Infrastructurementioning
confidence: 99%
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“…Another study proposes to improve the dedicated infrastructure approach by utilizing a dedicated cluster of servers which enables their MMORPG services to overcome scalability issues [18]. The authors identify scalability and availability limitations as the main problems of the dedicated infrastructure approach.…”
Section: Dedicated Infrastructurementioning
confidence: 99%
“…Using the first method-spatial partitioning-the game world is divided into regions which are then distributed to the peers with the most resourceful peer entering that area becoming the manager of it. For example, the authors of Reference [18] propose a hybrid system which includes a central server and a pool of peers. In this system, the central server hosts the MMOG and distributes the game to other peers once it reaches its full resource capacity.…”
Section: Hybrid Architecturementioning
confidence: 99%
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“…To achieve this, they must be able to handle these resource-demanding tasks quickly and thus offer low-latency gameplay [9]. While achieving such high performance relies on having access to raw computing power, MMOGs must also employ a "cost-efficient design" [10]. This highlights the need to have high-performance, cost-efficient, and adaptive development methods and tools that can enable MMOG backends to achieve a high level of QoE.…”
Section: Introductionmentioning
confidence: 99%
“…T O improve the performance of emerging real-time groupbased multiuser applications, e.g., multiplayer online games, Internet-of-Things or mobile group services, a distributed 2-tier architecture has been largely proposed [1]- [3]. In such an architecture, user instances are distributed among multiple servers in order to meet the delay constraint imposed by the real-time service requirement.…”
Section: Introductionmentioning
confidence: 99%