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Proceedings. 2nd International Workshop on Distributed Interactive Simulation and Real-Time Applications (Cat. No.98EX191)
DOI: 10.1109/disrta.1998.694570
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A network architecture for remote rendering

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Cited by 31 publications
(25 citation statements)
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“…Subsequent work replaces discrete LODs with continuous (smooth) LODs [17]. Teler and Lischinski used pre-rendered image-based impostors as the lowest LOD to allow faster initial visualizations [3].…”
Section: Related Workmentioning
confidence: 99%
“…Subsequent work replaces discrete LODs with continuous (smooth) LODs [17]. Teler and Lischinski used pre-rendered image-based impostors as the lowest LOD to allow faster initial visualizations [3].…”
Section: Related Workmentioning
confidence: 99%
“…Clients also prefetch objects so that the wait for downloading may be unnoticeable to users. A subsequent work replaced the use of discrete LODs with continuous (smooth) LODs and named this process remote rendering [Hesina and Schmalstieg 1998]. In [Teler and Lischinski 2001], pre-rendered image-based impostors served as the lowest LOD of 3D objects to allow faster initial visualization.…”
Section: D Streamingmentioning
confidence: 99%
“…17 This work will build upon recent work in rendering for mobile devices 1,10,16 and, more specifically, in using lines and points for rendering on mobile devices 11,14 to create a complete resource adapted illustrative, non-photorealistic rendering architecture and metadata description.…”
Section: Content Adaptation With Metadatamentioning
confidence: 99%