2014
DOI: 10.1016/j.compedu.2014.01.004
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A narrative literature review of games, animations and simulations to teach research methods and statistics

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Cited by 111 publications
(70 citation statements)
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References 44 publications
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“…The r strategy is adopted by species living in a disturbed or newly created environment (Brown and Lomolino, 1998). These species are pre-adapted to colonize such environment thanks to their broad ecological tolerances and the fact that species adopting r strategies have a large number of offspring at an early age (Brown and Lomolino, 1998;Parry, 1981).…”
Section: The Strategiesmentioning
confidence: 99%
See 1 more Smart Citation
“…The r strategy is adopted by species living in a disturbed or newly created environment (Brown and Lomolino, 1998). These species are pre-adapted to colonize such environment thanks to their broad ecological tolerances and the fact that species adopting r strategies have a large number of offspring at an early age (Brown and Lomolino, 1998;Parry, 1981).…”
Section: The Strategiesmentioning
confidence: 99%
“…Serious games are designed to support learning and raise awareness of important issues (Boyle et al, 2014;Pereira et al, 2014). Their main purpose is not entertainment but to use the potential of games to get people engaged and motivated in order to transfer knowledge (Susi et al, 2007).…”
Section: Introductionmentioning
confidence: 99%
“…Several studies have committed in the development of educational games to support the teaching of basic 21 st century skills (Boyle et al, 2014). Game based learning describes an environment that contains materials game and a game of knowledge and skills to gain score in which this game activity involves problem solving skills and challenges to students with a bit of disappointment (Kirriemuir & Mcfarlane, 2004).…”
Section: Introductionmentioning
confidence: 99%
“…), giving directions, answering questions and making a discussion with visual aids to share with others (Gauthier et al, 2015). On the other hand, it is argued that game-based approaches can be effective on learning in all areas, messages that are deepened with graphic designs in school life can be given with a fun and interesting approach (Boyle et al, 2014).…”
Section: Discussionmentioning
confidence: 99%
“…"The CHERMUG quantitative and qualitative games (www.chermug.eu) are digital games designed to support students as they learn about research methods and statistics" (Boyle et al, 2014). It is believed that Chimug-like graphic design messaging videogames should be enabled and disseminated.…”
Section: Recommendationsmentioning
confidence: 99%