2016
DOI: 10.1504/ijmlo.2016.077862
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A model for mobile learning non-functional requirement elicitation

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Cited by 7 publications
(4 citation statements)
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“…In addition, with the digital resources that the virtual world has to study, either through the metaverse's own platform or the university's Moodle virtual platform, it facilitates learning not only through the use of a computer, but also through mobile device that the student has, facilitating the training process in and out of the classroom synchronously and asynchronously. With this result, a contribution is made to the change in the paradigm of traditional education, which converges to a flexible, dynamic, participatory and collaborative model [41,42] mediated by ICT and emerging technologies, in this particular case from the perspective of virtual worlds.…”
Section: Discussionmentioning
confidence: 99%
“…In addition, with the digital resources that the virtual world has to study, either through the metaverse's own platform or the university's Moodle virtual platform, it facilitates learning not only through the use of a computer, but also through mobile device that the student has, facilitating the training process in and out of the classroom synchronously and asynchronously. With this result, a contribution is made to the change in the paradigm of traditional education, which converges to a flexible, dynamic, participatory and collaborative model [41,42] mediated by ICT and emerging technologies, in this particular case from the perspective of virtual worlds.…”
Section: Discussionmentioning
confidence: 99%
“…His objective was to first identify, classify and then group the key factors that affect m-learning adoption, and eventually use this as a theoretical basis for proposing a maturity model for m-learning [20]. In addition, Sarrab et al (2016) proposed a model for evaluating the quality of mobile learning applications. They proposed a model able to capture m-learning non-functional requirements from social, cultural, pedagogical, business and economical dimensions [21].…”
Section: Related Studiesmentioning
confidence: 99%
“…In addition, Sarrab et al (2016) proposed a model for evaluating the quality of mobile learning applications. They proposed a model able to capture m-learning non-functional requirements from social, cultural, pedagogical, business and economical dimensions [21]. Furthermore, Vavoula and Sharples (2009) proposed a framework to address six types of challenges when evaluating the mobile learning by using a three-level framework consisting of usability, learning experience, and integration within existing educational and organizational contexts.…”
Section: Related Studiesmentioning
confidence: 99%
“…Lifelong learning happens not only in learning institutions such as community colleges or higher learning institutions, but can also happen anytime and anywhere according to the needs of the individual [ 69 ]. Informal and lifelong learning are often referred to adult education or continuing education, which means a learning process that occurs as blended learning with everyday life unobtrusively and seamlessly [ 73 ]. The unique characteristic of lifelong learning is the fact that it is centered on the learner.…”
Section: Mobile Learning Theorymentioning
confidence: 99%