2020
DOI: 10.1007/s10956-019-09810-x
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A Model for Augmented Reality Immersion Experiences of University Students Studying in Science Education

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Cited by 64 publications
(38 citation statements)
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“…Again, in some of the methods, i.e. case study of AR in primary School [28], differentiate between learning theories [8] are only theoretical hypothesis with no experiment done. In review based on methods, i.e.…”
Section: Observation and Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Again, in some of the methods, i.e. case study of AR in primary School [28], differentiate between learning theories [8] are only theoretical hypothesis with no experiment done. In review based on methods, i.e.…”
Section: Observation and Discussionmentioning
confidence: 99%
“…Similarly, there are a lot of augmented reality applications which are being used to taught different subjects to students in different countries. Augmented Reality are used in medical education [6,7], science [8,9], engineering [10,11], object detection [12,13,14], motion modelling [15,16,17], face modelling [18,19], analysis of aerial images [20,21,22] etc. and a few mentionable Augmented reality applications are Elements 4D, Experience Chemistry teach chemistry, Anatomy 4D, Human Heart 3D and Corinth Micro Anatomy teach human anatomy, CARE an Augmented Reality application built to teach Science, Technology, Engineering and Math parts.…”
Section: Core Background Studymentioning
confidence: 99%
“…The enhanced realism and immersion provided by VR (Parsons, 2015;Slater, 2009), aligned to the motivational (Allcoat & Mühlenen, 2018;Salar, Arici, Caliklar, & Yilmaz, 2020) and practical benefits, means that VR is set to play a major role in human skills training.…”
Section: Discussionmentioning
confidence: 99%
“…The ARI questionnaire, based on the immersion theory of Brown and Cairns [ 30 ], was developed particularly for the purpose of measuring immersion in location-aware AR settings, which, as explained earlier, is similar to MAR games. It has also been used for measuring immersion in other types of AR apps used for training [ 31 ]. Georgiou and Kyza [ 20 ] emphasize that immersion in AR apps is not about getting disengaged from the real world but shifting attention toward AR games, which in turn results in a decreased focus on any potential distractors.…”
Section: Methodsmentioning
confidence: 99%
“…Immersion in the field of digital games has been widely discussed in recent years [ 20 , 27 , 29 - 31 ]. The definition of immersion was first proposed in the field of virtual environments.…”
Section: Introductionmentioning
confidence: 99%