2012 IEEE Conference on Computational Intelligence and Games (CIG) 2012
DOI: 10.1109/cig.2012.6374167
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A model-based cell decomposition approach to on-line pursuit-evasion path planning and the video game Ms. Pac-Man

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Cited by 12 publications
(14 citation statements)
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“…Robles and Lucas [33] adapted traditional game-tree search to work in Ms. Pac-Man, and in the most recent competition, Ikehata and Ito [34] used Monte-Carlo Tree Search (MCTS) in their winning entry. The competition has not been run since 2011, but in 2012 Foderaro et al [35] painstakingly modeled the idiosyncratic details of the ghosts’ behaviors 2 and decomposed the corridors and junctions of the mazes into cells in order to learn a decision-tree-based policy that outperformed MCTS (though this success is likely due to their detailed, human-supplied ghost model).…”
Section: Related Workmentioning
confidence: 99%
“…Robles and Lucas [33] adapted traditional game-tree search to work in Ms. Pac-Man, and in the most recent competition, Ikehata and Ito [34] used Monte-Carlo Tree Search (MCTS) in their winning entry. The competition has not been run since 2011, but in 2012 Foderaro et al [35] painstakingly modeled the idiosyncratic details of the ghosts’ behaviors 2 and decomposed the corridors and junctions of the mazes into cells in order to learn a decision-tree-based policy that outperformed MCTS (though this success is likely due to their detailed, human-supplied ghost model).…”
Section: Related Workmentioning
confidence: 99%
“…The more heuristic-based approaches like the ones in [18][19][20], in contrast, do not necessarily possess these guarantees. The same is largely true for Monte Carlo tree search [27][28][29][31][32][33]. Convergence for many of these tree-search procedures is, currently, only guaranteed for simplified problem domains and for certain exploration strategies [30].…”
Section: Introductionmentioning
confidence: 99%
“…More recently, Samothrakis et al [29] and Pepels et al [31] applied Monte Carlo tree search to create high-performing agents. Foderaro et al [32,33] relied on tree searches as well. They first decompose the environment into a series of convex cells, which outlined locations where the agent could travel.…”
Section: Introductionmentioning
confidence: 99%
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“…Many approaches have been evaluated in this domain: influence maps [28], gametree search [17], decision trees [9], and Monte-Carlo Tree Search (MCTS) [10]. A common conclusion is that the quality of any method is greatly affected by the quality of the screen-capture procedure used to assess the game state.…”
Section: Ms Pac-man Researchmentioning
confidence: 99%