2016
DOI: 10.1109/tciaig.2015.2390615
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Discovering Multimodal Behavior in Ms. Pac-Man Through Evolution of Modular Neural Networks

Abstract: Ms. Pac-Man is a challenging video game in which multiple modes of behavior are required: Ms. Pac-Man must escape ghosts when they are threats and catch them when they are edible, in addition to eating all pills in each level. Past approaches to learning behavior in Ms. Pac-Man have treated the game as a single task to be learned using monolithic policy representations. In contrast, this paper uses a framework called Modular Multi-objective NEAT (MM-NEAT) to evolve modular neural networks. Each module defines … Show more

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Cited by 36 publications
(69 citation statements)
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“…The latter make learning harder, but it is important to be able to learn with conflict sensors, since split sensors are not available in all domains. Schrum and Miikkulainen (2016a) go on to demonstrate that evolving modular neural networks is a way to learn multimodal behaviors with conflict sensors. We test our methods on a task with a very explicit task decomposition at the input level, similar to "split sensors", and on tasks with much less obvious mappings from network inputs/outputs to modular decompositions -studying the effect of structural objectives also on tasks closer to real-world scenarios, where we are not always sure to which module a neuron belongs.…”
Section: Techniques For Leveraging Modularity In Neuroevolutionmentioning
confidence: 99%
“…The latter make learning harder, but it is important to be able to learn with conflict sensors, since split sensors are not available in all domains. Schrum and Miikkulainen (2016a) go on to demonstrate that evolving modular neural networks is a way to learn multimodal behaviors with conflict sensors. We test our methods on a task with a very explicit task decomposition at the input level, similar to "split sensors", and on tasks with much less obvious mappings from network inputs/outputs to modular decompositions -studying the effect of structural objectives also on tasks closer to real-world scenarios, where we are not always sure to which module a neuron belongs.…”
Section: Techniques For Leveraging Modularity In Neuroevolutionmentioning
confidence: 99%
“…Each idea is inspired by the direct-encoded Modular Multiobjective NEAT [3]: (1) The network structure from Multitask Learning is adapted to create multitask CPPNs (Figure 1c). In this case, a human must still specify when each policy is used.…”
Section: Background and Extensionsmentioning
confidence: 99%
“…(2) Preference neurons [3] are added that allow evolution to discover when an agent should use each brain ( Figure 1d). In this way, a different brain can be active on each time step, allowing evolution to autonomously discover an effective task division.…”
Section: Background and Extensionsmentioning
confidence: 99%
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“…However, after activating certain power-ups, the ghosts become vulnerable for a brief period of time. The agent can consume these ghosts for a score boost.The switch in ghost dynamics necessitates a change in the game-play strategy, since multiple distinct modes of behavior are required under different conditions [4,5]. Despite the need for multi-modal behaviors, conventional reinforcement-learning approaches have focused on constructing monolithic policies.…”
mentioning
confidence: 99%