2013
DOI: 10.1016/j.sbspro.2013.10.305
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A Mobile Game-based Insect Learning System for Improving the Learning Achievements

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Cited by 98 publications
(72 citation statements)
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References 22 publications
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“…According to Biro (2014), gamification has some common elements with the behaviorist learning theory, like superiority of positive reinforcements, small step-by-step tasks, immediate feedback, and progressive challenges. Educational gamification proposes the use of game-like rule systems, player experiences and cultural roles to shape learners' behavior (Sua & Cheng, 2013).…”
Section: Game Mechanics Game Dynamics and Gamificationmentioning
confidence: 99%
“…According to Biro (2014), gamification has some common elements with the behaviorist learning theory, like superiority of positive reinforcements, small step-by-step tasks, immediate feedback, and progressive challenges. Educational gamification proposes the use of game-like rule systems, player experiences and cultural roles to shape learners' behavior (Sua & Cheng, 2013).…”
Section: Game Mechanics Game Dynamics and Gamificationmentioning
confidence: 99%
“…The increasing usage of wireless technology, such as smartphone usage, changes today's individual communication, (a person's) information seeking behavior, and the lifestyle of individuals in particular (Kim et al 2013). The interaction with mobile devices and their use for learning purposes extend the traditional learning paradigm into a new area of mobile learning (Su and Cheng 2013). Referring to this, learning is no longer a matter of a specific time of occurrence or a particular location (Bartel and Hagel 2014).…”
Section: Introductionmentioning
confidence: 99%
“…Due to this, further research is necessary to define a method for the systematic design and combination of game design elements (Fogel 2015). Even more, future research has to consider how gamification should be systematically adapted to make it more engaging for users (Cheong et al 2013;Su and Cheng 2013). Since most gamification approaches forego a theoretical embedding for the selection of game design elements, our study focuses on the cognitive evaluation theory (CET Ryan and Deci 2000).…”
Section: Introductionmentioning
confidence: 99%
“…Depending on the context in which the mobile learning application is considered, the learner may not have acquired the necessary knowledge to handle this kind of device (SU;CHENG, 2013). In addition, users should also be motivated to study outside the learning environment so that the lack of interest is overcome and does not jeopardize the completion of the proposed activities (MISHRA; CHAVHAN, 2012;PICEK;GRCIC, 2013).…”
Section: Benefits and Limitationsmentioning
confidence: 99%