Proceedings of the Sixth International Conference on Animal-Computer Interaction 2019
DOI: 10.1145/3371049.3371060
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A Method for Evaluating Animal Usability (MEAU)

Abstract: Animal Computer Interaction, aims to design user centered interactions that result in good user experiences (UX). During evaluation, the quality of the UX is assessed by measuring the degree to which the interaction between the user and the artefact meets the users' needs and preferences, as evidenced by their behavior. A key measure of the UX is usability. When evaluating usability for different species, ACI researchers face two major challenges: the differences in cognitive, physical and sensory capabilities… Show more

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Cited by 15 publications
(17 citation statements)
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References 23 publications
(31 reference statements)
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“…However, most of the environments and the artifacts the dogs are required to interact with are designed from a human-centered perspective that fails to recognize MADs as legitimate users and therefore fails to meet their usability needs ( 4 ). Failing to meet MADs' usability needs does not usually prevent them from being able to assist their partners but it does result in them facing significant challenges that impact their training and working performance, and that ultimately affect their welfare ( 4 ) and their experience as technology users, i.e., their user experience ( 14 ).…”
Section: Designing For Mobility Assistance Dogsmentioning
confidence: 99%
“…However, most of the environments and the artifacts the dogs are required to interact with are designed from a human-centered perspective that fails to recognize MADs as legitimate users and therefore fails to meet their usability needs ( 4 ). Failing to meet MADs' usability needs does not usually prevent them from being able to assist their partners but it does result in them facing significant challenges that impact their training and working performance, and that ultimately affect their welfare ( 4 ) and their experience as technology users, i.e., their user experience ( 14 ).…”
Section: Designing For Mobility Assistance Dogsmentioning
confidence: 99%
“…For example, Choe [18] investigates the conversational patterns of live stream viewers in the context of cat mukbang (live streams of cats eating food) and how the viewers interact with one another in the real-time chat. In humananimal interaction, the technology should fully take the animal's physiological, cognitive, and sensory traits into account, as well as translate the input from the human into a form of feedback that the animal can perceive and vice versa [50,54].…”
Section: Design For Viewer Participation In Live Streamingmentioning
confidence: 99%
“…This prominence of mammalian enrichment has been seen in other reviews as well, particularly in zoo contexts [ 2 ]. In this group, primates [ 3 , 20 , 21 , 22 , 23 , 24 , 25 , 26 , 27 , 28 , 29 , 30 , 31 , 32 , 33 , 34 , 35 , 36 , 37 , 38 , 39 , 40 , 41 , 42 , 43 , 44 , 45 , 46 , 47 , 48 , 49 , 50 , 51 , 52 ] and carnivores [ 20 , 21 , 22 , 23 , 25 , 31 , 39 , 40 , 53 , 54 , 55 , 56 , 57 , 58 , 59 , 60 , 61 , 62 , 63 ,...…”
Section: Overview Of Papers Reviewedmentioning
confidence: 99%
“…Companion animal enrichment (shown in Table 4 ) has a large potential for financial growth, with a new awareness being given to pet care. Studies in this area of motivated by a species-specific approach [ 22 , 23 , 24 , 56 , 58 ], fostering animal–human interaction [ 22 , 23 , 25 , 54 ], welfare [ 21 , 25 , 57 ], and standardizing evaluation methods [ 55 ]. Enrichment examined in this area focuses on visual displays [ 22 , 23 , 54 , 56 ], with auditory cues [ 21 , 58 ] and objects [ 21 , 55 ] moderately used, and solely animal–human interaction [ 25 ] also explored.…”
Section: Contextual Overviewmentioning
confidence: 99%