2010 9th Annual Workshop on Network and Systems Support for Games 2010
DOI: 10.1109/netgames.2010.5679537
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A measurement study regarding quality of service and its impact on multiplayer online games

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Cited by 16 publications
(13 citation statements)
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References 18 publications
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“…Pavlovych and Gutwin's study [2012] examined the effect of latency and jitter in a mouse-based accuracy task and observed that user accuracy was greatly affected by a 60ms jitter with 170ms of average latency. Another study investigating delay, jitter, and packet loss found that jitter only had a minor influence on the win probability as well as the score rates of two AI bots [Bredel and Fidler 2010]. They took into account jitter up to 50ms with a delay of 100ms.…”
Section: Related Workmentioning
confidence: 99%
“…Pavlovych and Gutwin's study [2012] examined the effect of latency and jitter in a mouse-based accuracy task and observed that user accuracy was greatly affected by a 60ms jitter with 170ms of average latency. Another study investigating delay, jitter, and packet loss found that jitter only had a minor influence on the win probability as well as the score rates of two AI bots [Bredel and Fidler 2010]. They took into account jitter up to 50ms with a delay of 100ms.…”
Section: Related Workmentioning
confidence: 99%
“…There are several projects which have studied the effect of latency when remote users interact, including [24], [25], [2], [26], [4], [3], and [27]. When the latency from a user does an action until it is reflected in, say, a game, is more than 200ms, the user will notice the delay and his actions and scores are impacted by it.…”
Section: Related Literaturementioning
confidence: 99%
“…Variations in packet size, buffer delay, and routing create packet jitter. The influence of the jitter in games is measured in [26], [31], [32], and [33]. They conclude that jitter had only a minor impact on the win probability, the scores and the user experience.…”
Section: Related Literaturementioning
confidence: 99%
“…Academic research has formalized the impact of lag on players experiences in games [1], [2], [6], [19]- [21]. In response, a number of solutions have been proposed to mitigate lag's impact, through latency masking techniques, widely distributed game infrastructure, and improved game hardware [9]- [13], [22], [23].…”
Section: Introductionmentioning
confidence: 99%