Abstract:In this work, we explore the use of KNIME to identify toxic behavior in the MOBA game DOTA 2. Using a dataset composed of 10530 messages taken from 1903 matches, we tested the use of KNIME to identify toxic messages obtaining an accuracy of 92% and 85% for toxic and non-toxic messages, respectively. The DOTA 2 game chat log was used to present a low-code approach to a supervised learning model for message classification. In addition to providing insight into the toxic behavior of MOBA players, our work support… Show more
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