IET International Communication Conference on Wireless Mobile and Computing (CCWMC 2011) 2011
DOI: 10.1049/cp.2011.0936
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A low area clipping engine in 3D graphics system

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“…Compared with architectures presented in [8][9][10], the Clipping Unit in this paper has the following advantages: Firstly, it employs a full clipping pipeline which does not require later clipping. Secondly, the Clipping Unit does not require the input vertices in a specific form like triangle strips.…”
Section: Simulation and Analysismentioning
confidence: 99%
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“…Compared with architectures presented in [8][9][10], the Clipping Unit in this paper has the following advantages: Firstly, it employs a full clipping pipeline which does not require later clipping. Secondly, the Clipping Unit does not require the input vertices in a specific form like triangle strips.…”
Section: Simulation and Analysismentioning
confidence: 99%
“…The most two computation intensive tasks in the GPU pipeline are vertex transformation and triangle clipping. Currently several engines have been developed to accelerate them [8][9][10].…”
Section: Introductionmentioning
confidence: 99%
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