2013
DOI: 10.4028/www.scientific.net/amm.462-463.1040
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Architecture for Vertex Transformation and Triangle Clipping in 3D Graphics

Abstract: This paper focuses on the implementation of vertex transformation and triangle clipping in the field of 3D acceleration. A dedicated matrix accumulating architecture is proposed to multiply transformation matrices and generate an accumulated transformation matrix. Then the accumulated transformation matrix is used for per vertex transformation. A combined clipping algorithm of Cohen-Sutherland and Sutherland-Hodgeman is adopted to accelerate triangle clipping. In addition, the clipping process is pipelined in … Show more

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“…In graphic processing unit (GPU) implementation, Liu et al (2014) and Alshakargy (2016) implemented 2D rotation for images; they have put more emphasis on affine rotation only, and on another hand, Biswal et al (2013) performed various transformations on 2D images. Nowadays, a lot of work is being done to implement parallel technique into existing algorithms to enhance their performance using GPU rather than FPGAs; matrix multiplication is a computational problem that has been accelerated using GPU as in Taghiyev and Akcay (2013) and Malaya et al (2017) or even multi-core CPU (MC CPU;Michailidis and Margaritis, 2010).…”
Section: Introductionmentioning
confidence: 99%
“…In graphic processing unit (GPU) implementation, Liu et al (2014) and Alshakargy (2016) implemented 2D rotation for images; they have put more emphasis on affine rotation only, and on another hand, Biswal et al (2013) performed various transformations on 2D images. Nowadays, a lot of work is being done to implement parallel technique into existing algorithms to enhance their performance using GPU rather than FPGAs; matrix multiplication is a computational problem that has been accelerated using GPU as in Taghiyev and Akcay (2013) and Malaya et al (2017) or even multi-core CPU (MC CPU;Michailidis and Margaritis, 2010).…”
Section: Introductionmentioning
confidence: 99%