2019
DOI: 10.25126/jitecs.201943134
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A literature review of Empirical Evidence on Procedural Content Generation in Game-Related Implementation

Abstract: Procedural Content Generation (PCG) is an emerging field of study in computer science that focuses on automating the process of generating content by using algorithm, making the content generation process with less human effort. However, a more specific empirical evidence on how it is being used in a game-related implementation are still lacking. This paper presents the findings of review performed in the past 5 years looking on how PCG are being applied in game-related content, whether it is from the basic pa… Show more

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Cited by 2 publications
(1 citation statement)
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“…In order to provide motivation, independence, responsibility and flexibility, student centered game-based learning has emerged. Thus, different and adaptive game levels can be generated automatically, but this can be a time-consuming and a costly process if it is performed on the basis of conventional game generation [ 24 ]. Also, game structure, presentation, rules, event, scenario, object and player are all important [ 25 ] for achieving the best game level.…”
Section: Introductionmentioning
confidence: 99%
“…In order to provide motivation, independence, responsibility and flexibility, student centered game-based learning has emerged. Thus, different and adaptive game levels can be generated automatically, but this can be a time-consuming and a costly process if it is performed on the basis of conventional game generation [ 24 ]. Also, game structure, presentation, rules, event, scenario, object and player are all important [ 25 ] for achieving the best game level.…”
Section: Introductionmentioning
confidence: 99%