2005
DOI: 10.1109/tro.2005.844689
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A learning approach to robotic table tennis

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Cited by 120 publications
(70 citation statements)
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“…Note that our results differ significantly from previous approaches as we use a framework that allows us to learn striking movements from human demonstrations unlike previous work in batting [Senoo et al, 2006] and table tennis [Andersson, 1988]. Unlike baseball which only requires four degrees of freedom (as, e.g., in [Senoo et al, 2006] who used a 4 DoF WAM arm in a manually coded high speed setting), and previous work in table tennis (which had only low-inertia, was overpowered and had mostly prismatic joints [Andersson, 1988, Fässler et al, 1990, Matsushima et al, 2005), we use a full seven degrees of freedom revolutionary joint robot and, thus, have to deal with larger inertia as the wrist adds roughly 2.5k g weight at the elbow. Hence, it was essential to train trajectories by imitation learning that distribute the torques well over the redundant joints as the human teacher was suffering from the same constraints.…”
Section: Playing Against a Ball Launchermentioning
confidence: 99%
“…Note that our results differ significantly from previous approaches as we use a framework that allows us to learn striking movements from human demonstrations unlike previous work in batting [Senoo et al, 2006] and table tennis [Andersson, 1988]. Unlike baseball which only requires four degrees of freedom (as, e.g., in [Senoo et al, 2006] who used a 4 DoF WAM arm in a manually coded high speed setting), and previous work in table tennis (which had only low-inertia, was overpowered and had mostly prismatic joints [Andersson, 1988, Fässler et al, 1990, Matsushima et al, 2005), we use a full seven degrees of freedom revolutionary joint robot and, thus, have to deal with larger inertia as the wrist adds roughly 2.5k g weight at the elbow. Hence, it was essential to train trajectories by imitation learning that distribute the torques well over the redundant joints as the human teacher was suffering from the same constraints.…”
Section: Playing Against a Ball Launchermentioning
confidence: 99%
“…For a robot to complete this task, the trajectory of a moving ball must be predicted in advance. We use the physicalbased method rather than the regression one [2,24] or the quadratic fitting one [1] to predict ball's trajectory.…”
Section: Trajectory Predictionmentioning
confidence: 99%
“…The constraint of detecting region and the simple five-point ball representation are the main reasons for the fast-processing performance. Unlike some other vision systems [2,10,12] that rely on color information to detect a ball, our system mainly use the motion feature and our five-point feature to detect a ball. We consider that color feature is not robust enough since a ball shows different appearances under different illumination conditions.…”
Section: Comparisons With Previous Vision Systemsmentioning
confidence: 99%
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