2014
DOI: 10.1002/asjc.1009
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A Learning Model for Racket Motion Decision in Ping‐Pong Robotic System

Abstract: In this paper, a model of computing the desired velocity of returning balls is developed so that the robot could return the incoming ball to a desired point on the table with specified landing velocity. At first, three polynomials of the flying time are applied to fit the ball's trajectory while neglecting the effort of Magnus force; one result of returning velocity is obtained after the coefficients of the polynomials are estimated using the LM (Levenberg‐Marquardt) algorithm. Then a new configuration based o… Show more

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Cited by 1 publication
(1 citation statement)
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“…According to the landing point error predicted by the flight model, he uses a fuzzy correction algorithm to obtain the final return speed of the ball. Finally, he verified the effectiveness of the proposed method through experiments [30].…”
Section: Related Workmentioning
confidence: 75%
“…According to the landing point error predicted by the flight model, he uses a fuzzy correction algorithm to obtain the final return speed of the ball. Finally, he verified the effectiveness of the proposed method through experiments [30].…”
Section: Related Workmentioning
confidence: 75%