“…Several studies have demonstrated that during the pandemic (in comparison to pre-pandemic times), there were significant increases in gaming ( Balhara et al, 2020 , Shrestha et al, 2020 , Vuorre et al, 2021 ), loneliness ( Groarke et al, 2020 , Killgore et al, 2020 , Li and Wang, 2020 ), and dysfunctional family relations (Bradbury‐Jones & Isham, 2020; Goldberg et al, 2021 , Westrupp et al, 2021 , Zhu et al, 2021 ). Based on the existing literature, we expected to observe similar patterns in a sample of gamers; in other words, we hypothesized that the scores of disordered gaming (IGD and GD), loneliness, and dysfunctional family harmony would have increased due to the COVID-19 pandemic restrictions and inflicted social limitations in comparison to pre-pandemic (i.e., 2019).…”