2014
DOI: 10.1007/978-3-319-03413-3_43
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A Kinect-Based Motion Capture System for Robotic Gesture Imitation

Abstract: Abstract. Exploring the full potential of humanoid robots requires their ability to learn, generalize and reproduce complex tasks that will be faced in dynamic environments. In recent years, significant attention has been devoted to recovering kinematic information from the human motion using a motion capture system. This paper demonstrates and evaluates the use of a Kinectbased capture system that estimates the 3D human poses and converts them into gestures imitation in a robot. The main objectives are twofol… Show more

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Cited by 12 publications
(7 citation statements)
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“…An incorrect skeleton joint in a motion capture system is even more damaging than a missed joint since it incorrectly guides the system to infer posture. Therefore, we applied an index called the vibration degree to evaluate the reliability of the joint [28].…”
Section: Reliability Measurementmentioning
confidence: 99%
“…An incorrect skeleton joint in a motion capture system is even more damaging than a missed joint since it incorrectly guides the system to infer posture. Therefore, we applied an index called the vibration degree to evaluate the reliability of the joint [28].…”
Section: Reliability Measurementmentioning
confidence: 99%
“…This kind of research touches many different areas, among them interaction modalities. Teleoperation can be performed with haptic controllers [19], [4], or by imitation learning with mapping the human motion to a robot [22], [8], [15], [1]. Other ways exist to make human robot interaction more natural, we talk about gesture recognition approach.…”
Section: State Of Artmentioning
confidence: 99%
“…The pose of an actor is then mapped to a simulated HOAP-2 humanoid robot, using inverse kinematics and iterative optimization. Rosado et al [5] use a Kinect to provide estimates on 3D human poses that are corrected based on constraint optimization and computed joint angles are mapped to upper limbs of a simulated 4 DOF robot model. Suleiman et al [6] formulate the imitation problem for the upper body motion as an optimisation problem, in which the physical limits of a humanoid robot are viewed as constraints and the objective function to be minimized is the difference between the angular values of the robot joints and the ones of the actor.…”
Section: Literature Reviewmentioning
confidence: 99%
“…The recuperated angles are constrained within the limits allowed by the robot, and used to control the movement of the arms of the robot. Results are presented not only in the simulator as in [3][4][5][6], but also on a real humanoid robot.…”
Section: Literature Reviewmentioning
confidence: 99%