Image mosaicking applications require both geometrical and photometrical registrations between the images that compose the mosaic. This paper proposes a probabilistic color correction algorithm for correcting the photometrical disparities. First, the image to be color corrected is segmented into several regions using mean shift. Then, connected regions are extracted using a region fusion algorithm. Local joint image histograms of each region are modeled as collections of truncated Gaussians using a maximum likelihood estimation procedure. Then, local color palette mapping functions are computed using these sets of Gaussians. The color correction is performed by applying those functions to all the regions of the image. An extensive comparison with ten other state of the art color correction algorithms is presented, using two different image pair data sets. Results show that the proposed approach obtains the best average scores in both data sets and evaluation metrics and is also the most robust to failures.
The current paper proposes a new parametric local color correction technique. Initially, several color transfer functions are computed from the output of the mean shift color segmentation algorithm. Secondly, color influence maps are calculated. Finally, the contribution of every color transfer function is merged using the weights from the color influence maps. The proposed approach is compared with both global and local color correction approaches. Results show that our method outperforms the technique ranked first in a recent performance evaluation on this topic. Moreover, the proposed approach is computed in about one tenth of the time. 2. Related work Several color correction methods have been proposed in literature. They can be divided into model-based parametric approaches [11][12][13] and modeless non parametric approaches [15]. Usually, parametric approaches outperform their non-parametric counterparts [16]. Parametric approaches are based on [14], where a simple
This article presents a 3D reconstruction technique for real world environments based on a traditional 2D laser range finder modified to implement a 3D laser scanner. The article describes the mechanical and control issues addressed to physically achieve the 3D sensor used to acquire the data. It also presents the techniques used to process and merge range and intensity data to create textured polygonal models and illustrates the potential of such a unit. The result is a promising system for 3D modeling of real world scenes at a commercial price 10 or 20 times lower than current commercial 3D laser scanners. The use of such a system can simplify measurements of existing buildings and produce easily 3D models and ortophotos of existing structures with minimum effort and at an affordable price.
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