2011
DOI: 10.1166/asl.2011.2044
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A Human Factors Study of Technology Acceptance of a Prototype Mobile Augmented Reality System for Science Education

Abstract: Link to publication on Research at Birmingham portal General rights Unless a licence is specified above, all rights (including copyright and moral rights) in this document are retained by the authors and/or the copyright holders. The express permission of the copyright holder must be obtained for any use of this material other than for purposes permitted by law. • Users may freely distribute the URL that is used to identify this publication. • Users may download and/or print one copy of the publication from th… Show more

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Cited by 18 publications
(6 citation statements)
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“…However, the willingness of students to use this technology depends on how many students believe that they can improve their academic performance by using it and not how easy they think it is to use the app. This is consistent with the findings of Arvanitis et al [82], who used an app in science education, and Wojciechowski et al [48], who used an app in the field of chemistry. As the study by Ibañez et al [35] had to remove the attitude toward using construct, their results cannot be compared.…”
Section: Practical Implicationssupporting
confidence: 91%
“…However, the willingness of students to use this technology depends on how many students believe that they can improve their academic performance by using it and not how easy they think it is to use the app. This is consistent with the findings of Arvanitis et al [82], who used an app in science education, and Wojciechowski et al [48], who used an app in the field of chemistry. As the study by Ibañez et al [35] had to remove the attitude toward using construct, their results cannot be compared.…”
Section: Practical Implicationssupporting
confidence: 91%
“…In the results, there is the interesting phenomenon that students in the negative academic emotion group have higher attention scores than those in the positive academic emotion group. This result is different from previous studies, and the reasons may be as follows: AR learning software is easy to operate and can help students concentrate (Arvanitis et al, 2011). Moreover, AR learning software is entertaining and instructive (Arino et al, 2014), which may make students with negative academic emotion start to become more positive.…”
Section: Discussioncontrasting
confidence: 88%
“…Este resultado difiere de los de estudios anteriores y las razones podrían múltiples. El programa de aprendizaje mediante RA es fácil de operar y puede ayudar a los alumnos a concentrarse (Arvanitis et al, 2011). Además, este tipo de aprendizaje es entretenido e instructivo (Arino et al, 2014), con el posible efecto de hacer que los alumnos con emociones académicas negativas se sientan más positivos.…”
Section: Discusión Generalunclassified
“…An extensive literature review of wearable technology adoption reveals that the majority of researchers have adopted the TAM framework for their analysis (e.g., [8,[29][30][31][32][33][34][35][36][37][38]). However, according to Ayeh et al [39] and tom Dieck and Jung [40], adding appropriate context-specific external variables may make the TAM framework applicable in a broader range of technological contexts, and at the same time enhance the explanatory power of the model.…”
Section: Consumer Adoption Of Wearabletechnologiesmentioning
confidence: 99%