1988 IEEE International Solid-State Circuits Conference, 1988 ISSCC. Digest of Technical Papers 1988
DOI: 10.1109/isscc.1988.663682
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A Hidden Surface Processor For 3-Dimension Graphics

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Cited by 7 publications
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“…A VLSI systolic array graphics (SAG) engine called Super Buffer (only capable of Constant shading) was first introduced in 1985 [2] to replace the frame buffer by a processor array. More powerful SAG engines capable of Gouraud shading were introduced later [3], [4] which use 16-b fixedpoint arithmetic. The main advantage of the SAG engine is its smaller overall system size compared to other graphics systems [2], and its potential for better interaction speed [5].…”
Section: Introductionmentioning
confidence: 99%
“…A VLSI systolic array graphics (SAG) engine called Super Buffer (only capable of Constant shading) was first introduced in 1985 [2] to replace the frame buffer by a processor array. More powerful SAG engines capable of Gouraud shading were introduced later [3], [4] which use 16-b fixedpoint arithmetic. The main advantage of the SAG engine is its smaller overall system size compared to other graphics systems [2], and its potential for better interaction speed [5].…”
Section: Introductionmentioning
confidence: 99%
“…A VLSI systolic array graphics (SAG) engine called Super Bu$er (only capable of constant shading) was first introduced in 1985 [l] to replace the frame buffer by a processor array. More powerful SAG engines capable of Gouraud shading were later introduced [2], [3] which use 16 bit fixedpoint arithmetic. The main advantage of the SAG engine is its smaller overall system size compared to other graphics systems [l], and its potential for better interaction speed [4].…”
Section: Introductionmentioning
confidence: 99%