2023
DOI: 10.1504/ijtel.2023.10057972
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A gamification model for teaching blockchain programming

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“…This learning technique promotes critical thinking and enhances problem-solving skills. However, the gamebased learning technique is categorized into two subparts, such as (i) digital games and (ii) non-digital games, which include experiments and allow students to experience the learning first hand [34,35].…”
Section: Proposed Framework With Working Execution Of B-aiqoementioning
confidence: 99%
“…This learning technique promotes critical thinking and enhances problem-solving skills. However, the gamebased learning technique is categorized into two subparts, such as (i) digital games and (ii) non-digital games, which include experiments and allow students to experience the learning first hand [34,35].…”
Section: Proposed Framework With Working Execution Of B-aiqoementioning
confidence: 99%