2011
DOI: 10.1016/j.comnet.2011.06.007
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A game-theoretic multipath routing for video-streaming services over Mobile Ad Hoc Networks

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Cited by 14 publications
(8 citation statements)
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“…In the method, multiple metrics (e.g., delay, bandwidth, hop count, and packet loss) in a path are considered as a vague set, and the vague values are partitioned into seven fuzzy levels. Then, in literature [12], a multipath routing protocol is proposed to select the routing path dynamically with a game theory for each source-destination pair. Then, according to the preference of the path metrics, an ideal best path and an ideal worst path can be obtained.…”
Section: Related Workmentioning
confidence: 99%
See 2 more Smart Citations
“…In the method, multiple metrics (e.g., delay, bandwidth, hop count, and packet loss) in a path are considered as a vague set, and the vague values are partitioned into seven fuzzy levels. Then, in literature [12], a multipath routing protocol is proposed to select the routing path dynamically with a game theory for each source-destination pair. Then, according to the preference of the path metrics, an ideal best path and an ideal worst path can be obtained.…”
Section: Related Workmentioning
confidence: 99%
“…Generally, through appropriately selecting their routing path according to the path quality, for example, the load level, the QoS, and the delay, each source-destination pair can improve their transmission performances (e.g., transmission efficiency [4] and load balancing [5]). Recently, some popular theories including fuzzy logic [10], multi-objective optimization [11], and game theory [12] have been applied to the path selection.…”
Section: Related Workmentioning
confidence: 99%
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“…They observed that the characteristics of ad-hoc wireless networks such as of not having central coordination, mobility of hosts, and limited availability of resources made QoS provisioning very challenging. M. A. Igartua et al [24] proposed g-MMDSR a game theoretic-Multipath Multimedia Dynamic Source Routing, which was a cross-layer multipath routing protocol and utilized game theory to achieve a dynamic selection of the forwarding paths. The proposed g-MMDSR was an extension to DSR (Dynamic Source Routing).…”
Section: Related Workmentioning
confidence: 99%
“…Meanwhile, neighbors may choose not to send a reply due to the neighbors' own selfishness. To solve this problem, we use a Data Exchanging Dilemma Game (DEDG) mechanism based on Game Theory [19][20][21].…”
Section: Dedgmentioning
confidence: 99%