2013 IEEE 24th Annual International Symposium on Personal, Indoor, and Mobile Radio Communications (PIMRC) 2013
DOI: 10.1109/pimrc.2013.6666422
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A game theoretic model for wireless medium access control in the presence of hidden terminals

Abstract: This paper proposes a game-theoretic random channel access model, compliant with the IEEE 802.11 standard that can be integrated into the distributed coordination function. The objective is to design a game theoretic model that can optimize both throughput and channel access delay in each node in the presence of hidden terminals and thus optimize fairness. We propose a utility function that can decouple the protocol's dynamic adaptation to channel load from collision detection. We demonstrate that our model ca… Show more

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Cited by 5 publications
(5 citation statements)
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“…Two games-theoritic model were proposed: The rst game is designed for single-cell ad hoc networks [15] (see Chapter 3), and the second one is designed for centralised networks using DCF in the presence of hidden terminals [16] (see Chapter 4). Both games derive from CSMA/CA, in which the idle sense method is employed to design appropriate utility and payo functions, as proposed by Heusse et al [14].…”
Section: Discussionmentioning
confidence: 99%
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“…Two games-theoritic model were proposed: The rst game is designed for single-cell ad hoc networks [15] (see Chapter 3), and the second one is designed for centralised networks using DCF in the presence of hidden terminals [16] (see Chapter 4). Both games derive from CSMA/CA, in which the idle sense method is employed to design appropriate utility and payo functions, as proposed by Heusse et al [14].…”
Section: Discussionmentioning
confidence: 99%
“…To this end, two games are proposed. The rst game is designed for single-cell ad hoc networks [15]; the other game is designed for centralised networks using DCF in the presence of hidden terminals [16].…”
Section: Contributionsmentioning
confidence: 99%
See 1 more Smart Citation
“…This consideration is clarified by the following discussion. The MAC design is proposed for an infrastructure-based WLAN by using the game theory [25]. The authors evaluated the performance in the presence of HT and consider the percentage of HT from 10 to 60% [25].…”
Section: Throughput Analysismentioning
confidence: 99%
“…The MAC design is proposed for an infrastructure-based WLAN by using the game theory [25]. The authors evaluated the performance in the presence of HT and consider the percentage of HT from 10 to 60% [25]. The performance of IEEE 802.11 DCF is analyzed in the presence of HT, where the HT ratio is varied from about 5 to 60% [26].…”
Section: Throughput Analysismentioning
confidence: 99%