2015
DOI: 10.1155/2015/493562
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A Game System for Cognitive Rehabilitation

Abstract: Brain injury such as traumatic brain injury (TBI) and stroke is the major cause of long-term disabilities in many countries. The increasing rate of brain damaged victims and the heterogeneity of impairments decrease rehabilitation effectiveness and competence resulting in higher cost of rehabilitation treatment. On the other hand, traditional rehabilitation exercises are boring, thus leading patients to neglect the prescribed exercises required for recovery. Therefore, we propose game-based approach to address… Show more

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Cited by 24 publications
(20 citation statements)
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References 15 publications
(18 reference statements)
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“…Children need more motivation than adults since fun is an essential aspect of therapy for these patients. Kinect games tend to motivate autistic children with hand-eye coordination deficiencies since the detectors allow children who have problems holding a remote control to play [9]. The development methodology and design of the prototype game in this study is based on the user-centered design model.…”
Section: Introductionmentioning
confidence: 99%
“…Children need more motivation than adults since fun is an essential aspect of therapy for these patients. Kinect games tend to motivate autistic children with hand-eye coordination deficiencies since the detectors allow children who have problems holding a remote control to play [9]. The development methodology and design of the prototype game in this study is based on the user-centered design model.…”
Section: Introductionmentioning
confidence: 99%
“…The heterogeneity or diversity of impairments that patients suffer from is a relevant factor for planning, developing, and evaluating treatment and is related to the varied causes and pathophysiologic mechanisms responsible for the neurological deficits of patients. [1] The heterogeneity of TBI leads to variation in the common classification of brain injuries as either mild, moderate, or severe and can also be a significant barrier in brain injury research. The classification of the brain injury is important because it often refers to the level of functioning immediately after a TBI and is discussed with regards to the severity of the brain injury; with patients typically divided into the broad categories of mild, moderate, and severe injury.…”
Section: Introductionmentioning
confidence: 99%
“…Since from the first applications, even the non-immersive virtual reality has shown to be useful to overcome some drawbacks related to the classical rehabilitation techniques, such as lack of motivation, lack of stimuli, boring repetitiveness, and many others. A first interesting work is presented in [35], where the authors propose a system to address brain injuries due to strokes or traumatic events. Their system consists of a WEB platform that allows therapists to set stimulating on-line games, in "arcade" style, to improve attention, memory, and planning skills.…”
Section: Non Immersive Neurocognitive Rehabilitationmentioning
confidence: 99%