2007
DOI: 10.1111/j.1751-486x.2007.00114.x
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A Fun Way to Learn Terminology: The Crossword Puzzle

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Cited by 6 publications
(8 citation statements)
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“…Although only a few students consented to participate in the focus-group discussions and hence, the number of focus groups was below than recommended, 15 the survey responses further support it and this finding has been consistently reported in previous studies on the use of crossword puzzles. 1,5,6,8,12,19,20,[23][24][25][26] Attitude is known to influence the students' learning, 27 and hence crossword puzzles have the potential of being beneficial for learning terminology in different settings. Indeed, previous research has shown that puzzles are effective both as an in-class activity 6-8, 12, 19, 23 and as a self-learning tool.…”
Section: Discussionmentioning
confidence: 99%
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“…Although only a few students consented to participate in the focus-group discussions and hence, the number of focus groups was below than recommended, 15 the survey responses further support it and this finding has been consistently reported in previous studies on the use of crossword puzzles. 1,5,6,8,12,19,20,[23][24][25][26] Attitude is known to influence the students' learning, 27 and hence crossword puzzles have the potential of being beneficial for learning terminology in different settings. Indeed, previous research has shown that puzzles are effective both as an in-class activity 6-8, 12, 19, 23 and as a self-learning tool.…”
Section: Discussionmentioning
confidence: 99%
“…Traditionally, students were encouraged to learn terminology by rote memorization and recall, recognized as 'passive learning' methodologies, which are perceived as boring and time-consuming tasks, and so students try to avoid them. 1 There is growing interest in the use of games for educational purposes. 2 Although games can often be seen as a recreational activity, 3 when they are designed for learning, teaching, and training purposes, and thus serve as educational tools, they have been called "serious games".…”
Section: Introductionmentioning
confidence: 99%
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“…Many efforts have been made in the medical field to render the most effective teaching-learning process. For this purpose, several methodologies have been and continue to be used as: board game (ROSE, 2011), cards games (ROSADAS, 2012), information and technology communication (BUTTON, HARRINGTON and BELAN, 2013;KOIVUNEN, ANTTILA, KUOSMANEN et al, 2014;VASCONCELOS and VASCONCELOS, 2013), using the internet (ALFIERI, PORTELANCE, SOUHAMI et al, 2012), the use of social networks (FORGIE, DUFF and ROSS, 2013;MCANDREW and JOHNSTON, 2012;TAM and EASTWOOD, 2012), teaching video (KNÖSEL, JUNG and BLECKMANN, 2011), as well as the crosswords (BAILEY, HSU and DICARLO, 1999;CALDERON, SACHDEVA, ROY-CHAUDHURY et al, 2012;GAIKWAD and TANKHIWALE, 2012;RAINES, 2007;SAXENA et al, 2009;SHAH, LYNCH and MACIAS-MORIARITY, 2010;SPEERS, 1994).…”
Section: Introductionmentioning
confidence: 99%
“…Since then, the crossword has appeared in newspapers and magazines as a way to pass time, and as fun and entertainment. Nevertheless, these characteristics are contributing in different areas of medical education (RAINES, 2007).…”
Section: Introductionmentioning
confidence: 99%