2011
DOI: 10.1016/j.compedu.2010.12.010
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A framework for the design and integration of collaborative classroom games

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Cited by 96 publications
(79 citation statements)
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“…However, as more SGs can be freely obtained now, the current and future foci of research regarding the use of SGs in science education should be not only on developing new games for science learning, but also on examining how those games which are already available can be successfully integrated into classrooms. Thus, as advocated by Echeverría et al (2011), instructional strategies (or pedagogical models) will be of increasing importance. In other words, when it comes to the use of SGs in classrooms, the instructional strategies used by instructors may prove crucial for the success of integrating a given SG into a given class.…”
Section: Discussionmentioning
confidence: 99%
“…However, as more SGs can be freely obtained now, the current and future foci of research regarding the use of SGs in science education should be not only on developing new games for science learning, but also on examining how those games which are already available can be successfully integrated into classrooms. Thus, as advocated by Echeverría et al (2011), instructional strategies (or pedagogical models) will be of increasing importance. In other words, when it comes to the use of SGs in classrooms, the instructional strategies used by instructors may prove crucial for the success of integrating a given SG into a given class.…”
Section: Discussionmentioning
confidence: 99%
“…Si bien se han realizado publicaciones acerca del uso de videojuegos en la enseñanza (Squire, citado en Carretero, 2008;Cuenca et al, 2010;Echeverría et al, 2011), no han sido comunes los estudios donde han sido utilizados como recurso pedagógico complementario a las clases. En este sentido, los resultados del presente estudio evidencian la potencialidad de los videojuegos educativos debido a que exponen a los estudiantes a estímulos audiovisuales que permiten capturar elementos propios de la época (arquitectura, vestimenta, roles sociales, personajes).…”
Section: Discussionunclassified
“…Los videojuegos pueden ser utilizados con una finalidad educativa y formativa, tal como demuestra la investigación de Marín y García (2005), así como constituirse en unos interesantes aliados para facilitar la adquisición de conocimientos (Echeverría et al 2011), el desarrollo de la memoria, la atención, y otros procesos cognitivos como 100…”
Section: Innovando Con Videojuegos En El Aula Comunidades De Prácticaunclassified