Proceedings of the ACM Symposium on Virtual Reality Software and Technology 2004
DOI: 10.1145/1077534.1077566
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A framework for 3D visualisation and manipulation in an immersive space using an untethered bimanual gestural interface

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Cited by 16 publications
(6 citation statements)
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“…Further, 3D virtual spaces known as Immersive Environments allow users to manipulate objects and collaborate across distance in a completely untethered way (i.e., no head-mounted displays needed) [1]. However, none of these solutions provide sufficient workspace awareness [8], because they restrict users to only using the elements available to them in the virtual space, and confine users to only meeting in specified locations.…”
Section: Introduction and Related Workmentioning
confidence: 99%
“…Further, 3D virtual spaces known as Immersive Environments allow users to manipulate objects and collaborate across distance in a completely untethered way (i.e., no head-mounted displays needed) [1]. However, none of these solutions provide sufficient workspace awareness [8], because they restrict users to only using the elements available to them in the virtual space, and confine users to only meeting in specified locations.…”
Section: Introduction and Related Workmentioning
confidence: 99%
“…CLAVIUS is the result of an effort to combine sensing technologies for several modality types, speech and video-tracked gestures chief among them, within the immersive virtual environment (Boussemart, 2004) shown in Figure 1. Its purpose is to comprehend multimodal phrases such as "put this here .…”
Section: Introductionmentioning
confidence: 99%
“…Gesture based systems that are focused on hand gesture controls, have become popular, especially in hand-held portable systems such as laptops, mobile phones and gaming devices [13,14]. Since they support only two dimensional interactions, they are not able to perform naturally tasks and activities that are performed in three dimensions in real environments [2,15].…”
mentioning
confidence: 99%